Annotation This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches Analysis of Brainwave Characteristics for Playing Heterogeneous Computer Games / Fu-Chien Kao, Han-Chien Hsieh and Wei-Te Li -- Exploitation in Context-Sensitive Affect Sensing from Improvisational Interaction / Li Zhang -- Hybrid Document Matching Method for Page Identification of Digilog Books / Jonghee Park and Woontack Woo -- Game Design Considerations When Using Non-touch Based Natural User Interface / Mohd Fairuz Shiratuddin and Kok Wai Wong -- Effects of the Sequence of Game-Play and Game-Design on Novices' Motivation, Flow, and Performance / Li-Chun Wang and Ming-Puu Chen -- Behavioral Traits of the Online Parent-Child Game Players: A Case Study and Its Inspirations / Sujing Zhang and Feng Li -- Towards an Open Source Game Engine for Teaching and Research / Florian Berger and Wolfgang Mller -- Designing a Mixed Digital Signage and Multi-touch Interaction for Social Learning / Long-Chyr Chang and Heien-Kun Chiang -- Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older Veterans / I-Tsun Chiang -- Effects of Multi-symbols on Enhancing Virtual Reality Based Collaborative Task / Shih-Ching Yeh, Wu-Yuin Hwang, Jing-Liang Wang and Yuin-Ren Chen -- Particle Filter with Affine Transformation for Multiple Key Points Tracking / Sheng Liu, Ting Fang, Shengyong Chen, Hanyang Tong and Changchun Yuan, et al. -- Meshless Simulation of Plastic Deformation and Crack / Liang Zeng, Bo Wu, Jiangfan Ning, Jiawen Ma and Sikun Li -- Lossless Visible Three-Dimensional Watermark of Digital Elevation Model Data / Yong Luo, Yan Zhao, Lei Cheng, Jianxin Wang and Xuchong Liu -- 3D Articulated Hand Tracking Based on Behavioral Model / Zhiquan Feng, Bo Yang, Yi Li, Haokui Tang and Yanwei Zheng, et al. -- SPIDAR-Pen: A 2T1R Pen-Based Interface with Co-located Haptic-Visual Display / Liping Lin, Yongtian Wang, Katsuhito Akahane and Makoto Sato -- Generation of IFS Fractal Images Based on Hidden Markov Model / Liliang Zhang and Zhigeng Pan -- High Performance Hybrid Streaming Scheme and VCR Support / Yong Wang and Liangliang Hu -- A Modular Image Search Engine Based on Key Words and Color Features / Xianying Huang and Weiwei Chen -- The Corroded Defect Rating System of Coating Material Based on Computer Vision / Gang Ji, Yehua Zhu and Yongzhi Zhang -- Service Replacement Algorithm Using Complex Network / Yang Zhang and Chuanyun Xu -- A Virtual Training System Using a Force Feedback Haptic Device for Oral Implantology / Xiaojun Chen, Yanping Lin, Chengtao Wang, Guofang Shen and Xudong Wang -- Modeling and Analysis of the Business Process of the Supply Chain of Virtual Enterprises / Min Lu and Haibo Zhao -- Tree Branching Reconstruction from Unilateral Point Clouds / Yinghui Wang, Xin Chang, Xiaojuan Ning, Jiulong Zhang and Zhenghao Shi, et al. -- Literature Analysis on the Higher Education Informatization of China (2001-2010) / Qiaoyun Chen and Xiaoyan Qiao Front Matter....Pages - Analysis of Brainwave Characteristics for Playing Heterogeneous Computer Games....Pages 1-11 Exploitation in Context-Sensitive Affect Sensing from Improvisational Interaction....Pages 12-23 Hybrid Document Matching Method for Page Identification of Digilog Books....Pages 24-34 Game Design Considerations When Using Non-touch Based Natural User Interface....Pages 35-45 Effects of the Sequence of Game-Play and Game-Design on Novices’ Motivation, Flow, and Performance....Pages 46-55 Behavioral Traits of the Online Parent-Child Game Players: A Case Study and Its Inspirations....Pages 56-68 Towards an Open Source Game Engine for Teaching and Research....Pages 69-76 Designing a Mixed Digital Signage and Multi-touch Interaction for Social Learning....Pages 77-87 Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older Veterans....Pages 88-100 Effects of Multi-symbols on Enhancing Virtual Reality Based Collaborative Task....Pages 101-111 Particle Filter with Affine Transformation for Multiple Key Points Tracking....Pages 112-126 Meshless Simulation of Plastic Deformation and Crack....Pages 127-137 Lossless Visible Three-Dimensional Watermark of Digital Elevation Model Data....Pages 138-147 3D Articulated Hand Tracking Based on Behavioral Model....Pages 148-165 SPIDAR-Pen: A 2T1R Pen-Based Interface with Co-located Haptic-Visual Display....Pages 166-177 Generation of IFS Fractal Images Based on Hidden Markov Model....Pages 178-187 High Performance Hybrid Streaming Scheme and VCR Support....Pages 188-199 A Modular Image Search Engine Based on Key Words and Color Features....Pages 200-209 The Corroded Defect Rating System of Coating Material Based on Computer Vision....Pages 210-220 Service Replacement Algorithm Using Complex Network....Pages 221-231 A Virtual Training System Using a Force Feedback Haptic Device for Oral Implantology....Pages 232-240 Modeling and Analysis of the Business Process of the Supply Chain of Virtual Enterprises....Pages 241-249 Tree Branching Reconstruction from Unilateral Point Clouds....Pages 250-263 Literature Analysis on the Higher Education Informatization of China (2001-2010)....Pages 264-273 Back Matter....Pages - This volume contains papers from the International Conference on E-Learning and Games, Edutainment 2011 as well as other conferences. It presents a large number of examples of edutainment applications, showing the high potential of edutainment approaches.