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دانشجوعلاقه‌مند یادگیری
کتابخوان حرفه‌ایلذت مطالعه
نویسندهالهام‌گیری

Transactions on Edutainment IX

James Birchall, Christos Gatzidis (auth.), Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Fotis Liarokapis (eds.)

قیمت نهایی

۴۴٬۰۰۰ تومان۴۹٬۰۰۰ تومان۱۰٪ تخفیف
  • تخفیف زمان‌دار−۵٬۰۰۰ تومان

۵٬۰۰۰ تومان صرفه‌جویی نسبت به قیمت اصلی

نسخه اصلی و اورجینال

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تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

فرمت
PDF
زبان
انگلیسی
حجم فایل
۱۹٫۲ مگابایت
شابک
9783642370410، 9783642370427، 3642370411، 364237042X

دربارهٔ کتاب

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas. Front Matter....Pages - The Periodic Table of Elements via an XNA-Powered Serious Game....Pages 1-28 Digital Storytelling within Virtual Environments: “The Battle of Thermopylae”....Pages 29-48 Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation....Pages 49-64 An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population....Pages 65-80 Course Lectures as Problem-Based Learning Interventions in Virtual Worlds....Pages 81-96 Virtual Customers in a Multiagent Training Application....Pages 97-114 Game Based Early Programming Education: The More You Play, the More You Learn....Pages 115-131 Story Guided Virtual Environments in Educational Applications....Pages 132-149 Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya....Pages 150-159 Effects of RPG on Middle School Players’ Intrapersonal Intelligence....Pages 160-175 Implementation of Lushan Virtual Digital Plant Museum....Pages 176-183 Pedestrian Detection Based on Kernel Discriminative Sparse Representation....Pages 184-195 The Design and Implementation of Computer-Aided Chinese Medicated Diet System....Pages 196-204 Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius....Pages 205-212 Real-Time Rendering Framework in the Virtual Home Design System....Pages 213-224 Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning....Pages 225-243 Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking....Pages 244-251 A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement....Pages 252-261 Enjoying of Traditional Chinese Shadow Play – A Cross-Culture Study....Pages 262-277 A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization....Pages 278-289 The Boom and Bust and Boom of Educational Games....Pages 290-296 Back Matter....Pages -

قیمت نهایی

۴۴٬۰۰۰ تومان