چه کسانی این کتاب را می‌خوانند

دانشجوعلاقه‌مند یادگیری
کتابخوان حرفه‌ایلذت مطالعه
نویسندهالهام‌گیری

Cocoa(R) Programming for Mac(R) OS X (2nd Edition)

Aaron Hillegass; Safari, an O'Reilly Media Company

قیمت نهایی

۴۴٬۰۰۰ تومان۴۹٬۰۰۰ تومان۱۰٪ تخفیف
  • تخفیف زمان‌دار−۵٬۰۰۰ تومان

۵٬۰۰۰ تومان صرفه‌جویی نسبت به قیمت اصلی

نسخه اصلی و اورجینال

بلافاصله پس از خرید، فایل کتاب روی دستگاه شما آمادهٔ دانلود است.

تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

سال انتشار
۲۰۰۴
فرمت
PDF
زبان
انگلیسی
حجم فایل
۱۶٫۶ مگابایت

دربارهٔ کتاب

According to Apple, "The Cocoa application environment is designed specifically for Mac OS X-only native applications. It is comprised of a set of object-oriented frameworks that support rapid development and high productivity. The Cocoa frameworks include a full-featured set of classes designed to create robust and powerful Mac OS X applications. The object-oriented design simplifies application development and debugging." Cocoa Programming for Mac OS X, 2/e teaches programmers and developers all the tools for Cocoa development. This book has a strong tutorial format and is completely updated for Mac OS X 10.2. The reader is guided through writing five applications and an InterfaceBuilder palette. Each project teaches several new ideas. As a new concept or technique is introduced, the text describes it in detail. This book will cover in depth the following topics: Cocoa: What is it?Where did it come from; ProjectBuilder, Objective-C, Controls, Archiving, Helper Objects, Multiple nibs, Getting and Setting User Defaults, Using Notifications, Custom Views, Responders and Keyboard events, Creating InterfaceBuilder Palettes, NSTimer, Updating Menus, Working with NSTextView and Using Java with Cocoa.

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson, www.theocacao.com

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.

Slashdot.org
Five new chapters were added in this 2nd edition, which discuss creating AppleScriptable applications, integrating OpenGL, adding Undo abilities, creating reusable frameworks, and tinkering with GNUStep, the raw open-source tools for those curious about making Cocoa apps under Linux.

If you're a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.

A new edition of this title is available, ISBN-10: 0321503619 ISBN-13: 9780321503619 The highly acclaimed introduction to Cocoa-recommended most by experienced Mac OS X developers now updated and expanded. Here's what critics said about the first edition: "Reading this book is the absolute best way to learn how to harness the power of this amazing technology." - Andrew Stone, President, Stone Design, www.stone.com "Make sure this is the first one you pick up. It's the best book for a beginning Cocoa programmer." -From the review on HyperJeff.net & "I love this book. The descriptions are clear, the examples logical. Everything a programmer needs to get up to speed on Cocoa." - Dave Mark, Editor, MacTech Magazine To help programmers develop applications for Mac OS X, Apple is now giving away XCode, Interface Builder, and the Cocoa frameworks-the tools used to create Safari, GarageBand, Mail, and the iApps. Cocoa® Programming for Mac® OS X, Second Edition, will give you a complete understanding of how to use these tremendously powerful tools and frameworks to write full-featured applications for the Mac. Guiding programmers through the key features of Cocoa, this book emphasizes design patterns that enable you to predict the behavior of classes you have never used before. Written in a tutorial format, it takes you step-by-step through the creation of six applications and an Interface Builder palette. Each project introduces several new ideas, and as each concept or technique is discussed, the author, drawing on his own extensive experience, shows you the right way to use it. Updated for Xcode and Mac OS X 10.3, new chapters in this second edition include coverage of OpenGL, AppleScriptability, the undo manager, creating frameworks, and a brief introduction to using GNUstep on Linux Provides step-by-step instructions for learning Cocoa, discussing such topics as Objective-C, controls, helper objects, archiving, Nib files and NSWindowController, and creating interface builder palettes.

قیمت نهایی

۴۴٬۰۰۰ تومان