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Beginning Game Development with Amazon Lumberyard : Create 3D Games Using Amazon Lumberyard and Lua

Jaken Chandler Herman

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مشخصات کتاب

نویسنده
Jaken Chandler Herman
سال انتشار
۲۰۱۹
فرمت
PDF
زبان
انگلیسی
حجم فایل
۵٫۱ مگابایت

دربارهٔ کتاب

Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. __Beginning Game Development with Amazon Lumberyard__ walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more. By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio. **What You Will Learn** * Discover the mechanics and terminology of game development * Familiarize yourself with the Amazon Lumberyard game engine in detail * Modify game scripts using the Lua language * Discover how to optimally structure game layers **Who This Book is For** Developers, programmers, and would-be game designers who have long wanted to dip their toes into the world of game development but have found other game engines and platforms to have too high a barrier to entry. Front Matter ....Pages i-xi Install and Setup of Amazon Lumberyard (Jaken Chandler Herman)....Pages 1-12 Navigating the Engine (Jaken Chandler Herman)....Pages 13-37 Creating Your First Project (Jaken Chandler Herman)....Pages 39-64 Terrain (Jaken Chandler Herman)....Pages 65-102 Entities and Slices (Jaken Chandler Herman)....Pages 103-119 Components (Jaken Chandler Herman)....Pages 121-143 Creating the Enemy (Jaken Chandler Herman)....Pages 145-165 Beginning Lua Scripting (Jaken Chandler Herman)....Pages 167-190 Polishing Your Game (Jaken Chandler Herman)....Pages 191-204 Setting Up a User Interface (Jaken Chandler Herman)....Pages 205-218 Exporting the Game (Jaken Chandler Herman)....Pages 219-227 Back Matter ....Pages 229-234

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