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Objective-C: Visual Quickstart Guide (Visual Quickstart Guides)

Steven Holzner

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مشخصات کتاب

نویسنده
Steven Holzner
سال انتشار
۲۰۱۰
فرمت
PDF
زبان
انگلیسی
تعداد صفحات
۶ صفحه
حجم فایل
۱٫۷ مگابایت

دربارهٔ کتاب

Most books on Objective-C are rather prosaic, but I like this book's organization, which breaks the features of objective-c into nice bite size concepts. For the objective programming naive developer, this provides a nice learning curve for becoming fluent in basic paradigms of Obj-C. I would refer to Apple's latest documentation on the evolving advanced features of Objective-C, which are not covered as well by Kaplan or Mark. I would study the basic Foundation types and NS Object before diving into Cocoa or iOS. I look forward to future editions of this book to evolve into a standard primer for iOS developers just starting out in Objective-C.

Objective C 2.0 is the object-oriented language that is the basis for Cocoa and Cocoa Touch, the development environment for the iPhone/iPod Touch.You'll learn all the basics: from handling data and creating functions to managing memory and handling exceptions. For programmers who want to develop iPhone apps, it's a must, and this title in the Visual QuickStart-style is the easy, fast way to get started.

Objective C 2.0 is the object-oriented language that is the basis for Cocoa and Cocoa Touch, the development environment for the iPhone/iPod Touch. You'll learn all the basics: from handling data and creating functions to managing memory and handling exceptions. For programmers who want to develop iPhone apps, it's a must, and this title in the Visual QuickStart-style is the easy, fast way to get started Getting started: essential Objective-C Directing program flow Handling data Creating functions Classes and objects Object-oriented programming Working with object-oriented inheritance Categories, posing, and protocols Using arrays and dictionaries Managing memory in Objective-C Exception handling. Presents an introduction to Objective-C, covering such topics as handling data, creating functions, classes and objects, object-oriented programming, arrays and dictionaries, and exception handling.

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