Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
Eric (Eric Lengyel) Lengyelقیمت نهایی
- تخفیف زماندار−۵٬۰۰۰ تومان
۵٬۰۰۰ تومان صرفهجویی نسبت به قیمت اصلی
نسخه اصلی و اورجینال
بلافاصله پس از خرید، فایل کتاب روی دستگاه شما آمادهٔ دانلود است.
مشخصات کتاب
- نویسنده
- Eric (Eric Lengyel) Lengyel
- سال انتشار
- ۲۰۰۳
- فرمت
- زبان
- انگلیسی
- حجم فایل
- ۱۶٫۱ مگابایت
- شابک
- 9781584502777، 1584502770
دربارهٔ کتاب
Mathematics for 3D Game Programming and Computer Graphics, Second Edition illustrates all the mathematical techniques that software engineers, graphics programmers, and game programmers need to develop a professional-quality 3D engine, and has been completely updated to cover all the recent advancements in 3D graphics technology. In addition to providing all new information on illumination, collision detection, polygonal techniques, and much more, there are four completely new chapters covering the rendering pipeline, shadows, numerical methods, and curves and surfaces. Each chapter includes completely new summaries and exercise sets for additional practice, or for use as a textbook. The book assumes a working knowledge of calculus, trigonometry, and how to use 3D graphics libraries.
KEY FEATURES
Concentrates on key mathematical topics for programming 3D game engines
Includes four completely new chapters on the rendering pipeline, shadows, numerical methods, and curves and surfaces
Contains updated information on illumination, collision detection, and polygonal techniques, with new discussions
on bilinear and trilinear texture filtering, infinite projection matrices, and much more
Includes exercise sets for use as a textbook
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