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LibGDX Cross Platform Development Blueprints

Indraneel Potnis

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نویسنده
Indraneel Potnis
سال انتشار
۲۰۱۵
فرمت
MOBI
زبان
انگلیسی
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دربارهٔ کتاب

Key Features* Learn how to make a complete game from scratch using the LibGDX framework * Discover different aspects of game development, optimize them, and implement them in your games * This is a comprehensive guide packed with concepts that are covered in an incremental manner Book DescriptionLibGDX is a very popular open source game framework for the Java programming language. It features deployment to multiple platforms with the same code base and it is very fast. Its vast amount of features makes it very easy to learn and master game development without knowing the low-level details. LibGDX Cross-platform Development Blueprints teaches you the concepts of game development using the LibGDX framework as you make four complete games. You'll start with setting up the environment, then move on to advanced concepts such as collision detection, memory optimization, and more. The first game is Monty Hall, where you'll learn how to set up LibGDX and use simple graphics. Then, you'll get to know more about concepts such as animation, game sounds, and scoring by developing a Whack a Mole game. This will set up the base for a Bounce the Ball game, where you'll get to grips with advanced concepts such as movements and collisions based on physics. Finally, the Dungeon Bob game will help you understand player motion. This guide gives you everything you need to master game development with LibGDX. What you will learn* Set up the development environment and implement a very simple game type * Implement new features such as motion, sounds, and randomness by implementing a new game * Add music, physics, and menus to your games * Start the creation of a platformer game and apply optimisation techniques * Perform collision detection and manage the game assets * Render game levels designed in the tool and add enemies * Create multiple levels, enemy motion, and level transitions in the game About the Author**Indraneel Potnis** is a mobile developer who lives in Mumbai. He has worked in diverse areas of the IT industry, such as web development, QA, and mobile application development. Since childhood, he has been interested in playing computer games, and he became interested in making them in college. He made a card game called Mendhicoat with a friend on the Android platform and released it on the Google Play store. Table of Contents1. Monty Hall Simulation 2. Whack-A-Mole 3. Catch the Ball 4. Dungeon Bob 5. Using the Tiled Map Editor 6. Drawing Tiled Maps 7. Collision Detection 8. Collectibles and Enemies 9. More Enemies and Shooting 10. More Levels and Effects Key Features Learn how to make a complete game from scratch using the LibGDX framework Discover different aspects of game development, optimize them, and implement them in your games This is a comprehensive guide packed with concepts that are covered in an incremental manner Book Description LibGDX is a very popular open source game framework for the Java programming language. It features deployment to multiple platforms with the same code base and it is very fast. Its vast amount of features makes it very easy to learn and master game development without knowing the low-level details. LibGDX Cross-platform Development Blueprints teaches you the concepts of game development using the LibGDX framework as you make four complete games. You'll start with setting up the environment, then move on to advanced concepts such as collision detection, memory optimization, and more. The first game is Monty Hall, where you'll learn how to set up LibGDX and use simple graphics. Then, you'll get to know more about concepts such as animation, game sounds, and scoring by developing a Whack a Mole game. This will set up the base for a Bounce the Ball game, where you'll get to grips with advanced concepts such as movements and collisions based on physics. Finally, the Dungeon Bob game will help you understand player motion. This guide gives you everything you need to master game development with LibGDX. What you will learn Set up the development environment and implement a very simple game type Implement new features such as motion, sounds, and randomness by implementing a new game Add music, physics, and menus to your games Start the creation of a platformer game and apply optimisation techniques Perform collision detection and manage the game assets Render game levels designed in the tool and add enemies Create multiple levels, enemy motion, and level transitions in the game About the Author Indraneel Potnis is a mobile developer who lives in Mumbai. He has worked in diverse areas of the IT industry, such as web development, QA, and mobile application development. Since childhood, he has been interested in playing computer games, and he became interested in making them in college. He made a card game called Mendhicoat with a friend on the Android platform and released it on the Google Play store. Table of Contents Monty Hall Simulation Whack-A-Mole Catch the Ball Dungeon Bob Using the Tiled Map Editor Drawing Tiled Maps Collision Detection Collectibles and Enemies More Enemies and Shooting More Levels and Effects About This BookLearn how to make a complete game from scratch using the LibGDX frameworkDiscover different aspects of game development, optimize them, and implement them in your gamesThis is a comprehensive guide packed with concepts that are covered in an incremental mannerWho This Book Is ForIf you have a good grip on Java and want to explore its capabilities in game development, this book is for you. Basic knowledge of LibGDX is preferred, but is not mandatory.What You Will LearnSet up the development environment and implement a very simple game typeAdd features such as motion, sounds, and randomness while creating a physics based gameAdd music, physics, and menus to your gamesStart the creation of a platformer game and apply optimization techniquesPerform collision detection and manage game assetsLearn about a tool used for making game levels and its featuresCreate enemies, multiple levels, and level transitions in the gameIn DetailLibGDX is a very popular open source game framework for the Java programming language.LibGDX Cross-Platform Development Blueprints teaches you the concepts of game development using the LibGDX framework as you make four complete games.You'll start by setting up the environment, then move on to advanced concepts such as collision detection, memory optimization, and more. The first game is Monty Hall, where you'll learn how to set up LibGDX and use simple graphics. Then, you'll get to know more about concepts such as animation, game sounds, and scoring by developing a Whack-A-Mole game. This will set up the base for Catch the Ball game, where you'll get to grips with concepts such as movement and collisions. Finally, the Dungeon Bob game will help you understand platformer game concepts.This guide gives you everything you need to master game development with LibGDX.

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۴۹٬۰۰۰ تومان