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Learn Unity 4 for iOS Game Development (Technology in Action)

Philip Chu (auth.)

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تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

نویسنده
Philip Chu (auth.)
ناشر
Apress L. P.
سال انتشار
۲۰۱۳
فرمت
PDF
زبان
انگلیسی
تعداد صفحات
۲ صفحه
حجم فایل
۱۳٫۲ مگابایت
شابک
9781430248750، 9781430248767، 1430248750، 1430248769

دربارهٔ کتاب

Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. __Learn Unity 4 for iOS Game Development__ will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. If you have a great 3D game idea, and you want to make it a reality in the App Store, then __Learn Unity 4 for iOS Game Development__ has exactly what you need. What you’ll learn- How to build, debug and test a Unity iOS game - How to include iAds - How to integrate Game Center leaderboards and achievements - How to process touch, accelerometer and gyroscope input - How to profile and optimize performance - How to promote your app and track its revenue Who this book is for iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices. Table of ContentsChapter 1: Getting Started Chapter 2: A Unity Tour Chapter 3: Making a Scene Chapter 4: Making it Move: Scripting the Cube Chapter 5: Let's Dance! Animation and Sound Chapter 6: Let's Roll! Physics and Controls Chapter 7: Let's Bowl! Advanced Physics Chapter 8: Let's Play! Scripting the Game Chapter 9: The Game GUI Chapter 10: Using Unity iOS Chapter 11: Building for Real: Device testing and App Submission Chapter 12: Presentation: Screens and Icons Chapter 13: Handling Device Input Chapter 14: Game Center Chapter 15: iAds Chapter 16: Optimization Chapter 17: Where Do We Go from Here?

Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.

You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.

If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need.

What you’ll learn

  • How to build, debug and test a Unity iOS game
  • How to include iAds
  • How to integrate Game Center leaderboards and achievements
  • How to process touch, accelerometer and gyroscope input
  • How to profile and optimize performance
  • How to promote your app and track its revenue Who this book is for

iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.

Front Matter....Pages i-xxix Getting Started....Pages 1-18 A Unity Tour....Pages 19-60 Making a Scene....Pages 61-111 Making It Move: Scripting the Cube....Pages 113-147 Let’s Dance! Animation and Sound....Pages 149-174 Let’s Roll! Physics and Controls....Pages 175-211 Let’s Bowl! Advanced Physics....Pages 213-253 Let’s Play! Scripting the Game....Pages 255-281 The Game GUI....Pages 283-307 Using Unity iOS....Pages 309-336 Building for Real: Device Testing and App Submission....Pages 337-372 Presentation: Screens and Icons....Pages 373-400 Handling Device Input....Pages 401-416 Game Center: Leaderboards and Achievements....Pages 417-438 iAd: Banner Ads and Interstitial Ads....Pages 439-451 Optimization....Pages 453-497 Where to Go from Here?....Pages 499-514 Back Matter....Pages 515-524 This book shows how to create three-dimensional games for the iPhone, iPad, and iPod touch. With the help of step-by-step project examples, discover how to use Unity with Xcode, how to optimize the game for both speed and quality, how to test and profile the game, and how to get the most out of iOS device features

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