چه کسانی این کتاب را می‌خوانند

دانشجوعلاقه‌مند یادگیری
کتابخوان حرفه‌ایلذت مطالعه
نویسندهالهام‌گیری

یادگیری جاوا برای توسعهٔ اندروید: ویرایش جاوا ۸ و اندروید ۵

Learn Java for Android Development: Java 8 and Android 5 Edition

Friesen, Jeff، FRIESEN, JEFF

قیمت نهایی

۴۴٬۰۰۰ تومان۴۹٬۰۰۰ تومان۱۰٪ تخفیف
  • تخفیف زمان‌دار−۵٬۰۰۰ تومان

۵٬۰۰۰ تومان صرفه‌جویی نسبت به قیمت اصلی

نسخه اصلی و اورجینال

بلافاصله پس از خرید، فایل کتاب روی دستگاه شما آمادهٔ دانلود است.

تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

سال انتشار
۲۰۱۴
فرمت
PDF
زبان
انگلیسی
حجم فایل
۷٫۹ مگابایت

دربارهٔ کتاب

Learn Java for Android Development, Third Edition , is an update of a strong selling book that now includes a primer on Android app development (in Chapter 1 and Appendix C, which is distributed in the book's code archive). This book teaches programmers the essential Java language skills necessary for effectively picking up and using the new Android SDK platform to build mobile, embedded, and even PC apps, especially game apps.Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its APIs in order to improve your chances of succeeding as an effective Android app developer. This book helps you do that. Each of the book's 16 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter's material. Answers to the book's more than 700 exercises are provided in an appendix. A second appendix provides a significant game-oriented Java application, which you can convert into an Android app. Once you complete this one-of-a-kind book written by Jeff Friesen, an expert Java developer and JavaWorld.com columnist, you should be ready to begin your indie or professional Android app development journey. Contents at a Glance......Page 3 Contents......Page 1175 About the Author......Page 1188 About the TechnicalReviewer......Page 1189 Acknowledgments......Page 1190 Introduction......Page 5 Chapter 1: Getting Started with Java......Page 9 Java Is a Language......Page 10 Java Is a Platform......Page 12 Java SE, Java EE, and Java ME......Page 14 Installing the JDK and Exploring Example Applications......Page 15 Hello, World!......Page 17 DumpArgs......Page 19 EchoText......Page 21 Installing and Exploring the Eclipse IDE......Page 23 What Is Android?......Page 28 History of Android......Page 29 Android Architecture......Page 32 Android Says Hello......Page 36 Summary......Page 38 Learning Application Structure......Page 39 Multiline Comments......Page 41 Javadoc Comments......Page 42 Learning Identifiers......Page 45 Primitive Types......Page 46 Array Types......Page 49 Learning Variables......Page 50 Simple Expressions......Page 51 Compound Expressions......Page 57 Additive Operators......Page 62 Array Index Operator......Page 64 Bitwise Operators......Page 65 Cast Operator......Page 67 Conditional Operators......Page 69 Equality Operators......Page 70 Logical Operators......Page 71 Member Access Operator......Page 72 Multiplicative Operators......Page 73 Shift Operators......Page 74 Precedence and Associativity......Page 75 Learning Statements......Page 78 If Statement......Page 79 If-Else Statement......Page 80 Switch Statement......Page 83 Loop Statements......Page 84 For Statement......Page 85 While Statement......Page 86 Do-While Statement......Page 88 Break and Labeled Break Statements......Page 89 Continue and Labeled Continue Statements......Page 91 Summary......Page 94 Declaring Classes......Page 96 Classes and Applications......Page 98 Constructing Objects......Page 99 Explicit Constructors......Page 100 Objects and Applications......Page 104 Encapsulating State and Behaviors......Page 105 Declaring and Accessing Class Fields......Page 106 Declaring and Accessing Instance Fields......Page 108 Reviewing Field-Access Rules......Page 113 Declaring and Invoking Class Methods......Page 114 Declaring and Invoking Instance Methods......Page 116 Returning from a Method via the Return Statement......Page 118 Chaining Together Instance Method Calls......Page 120 Passing Arguments to Methods......Page 121 Invoking Methods Recursively......Page 122 Overloading Methods......Page 123 Reviewing Method-Invocation Rules......Page 125 Hiding Information......Page 126 Class Initializers......Page 131 Instance Initializers......Page 133 Initialization Order......Page 135 Collecting Garbage......Page 138 Revisiting Arrays......Page 141 Summary......Page 146 Building Class Hierarchies......Page 148 Extending Classes......Page 149 The Ultimate Superclass......Page 155 Cloning......Page 156 Equality......Page 159 Finalization......Page 161 Hash Codes......Page 163 Composition......Page 164 The Trouble with Implementation Inheritance......Page 165 Changing Form......Page 169 Upcasting and Late Binding......Page 170 Abstract Classes and Abstract Methods......Page 174 Downcasting and Runtime Type Identification......Page 176 Covariant Return Types......Page 179 Declaring Interfaces......Page 181 Implementing Interfaces......Page 183 Extending Interfaces......Page 187 Why Use Interfaces?......Page 188 Summary......Page 194 Static Member Classes......Page 196 Nonstatic Member Classes......Page 200 Anonymous Class es......Page 204 Local Class es......Page 207 Inner Classes and Memory Leaks......Page 209 Interfaces within Classes and Classes within Interfaces......Page 210 Mastering Packages......Page 212 Package Names Must Be Unique......Page 213 The Import Statement......Page 214 Runtime Search......Page 216 Playing with Packages......Page 217 Mastering Static Imports......Page 222 Mastering Exceptions......Page 224 Error Codes vs. Objects......Page 225 The Throwable Class Hierarchy......Page 226 Checked Exceptions vs. Runtime Exceptions......Page 228 Custom Exception Classes......Page 229 Throwing Exceptions......Page 230 Handling Exceptions......Page 233 Handling Multiple Exception Types......Page 234 Performing Cleanup......Page 236 Summary......Page 241 Mastering Assertions......Page 242 Declaring Assertions......Page 243 Internal Invariants......Page 244 Control-Flow Invariants......Page 246 Preconditions......Page 247 Postconditions......Page 249 Avoiding Assertions......Page 250 Enabling and Disabling Assertions......Page 251 Discovering Annotations......Page 252 Declaring Annotation Types and Annotating Source Code......Page 255 Using Meta-Annotations in Annotation Type Declarations......Page 257 Processing Annotations......Page 260 Collections and the Need for Type Safety......Page 262 Generic Types......Page 265 Declaring and Using Your Own Generic Types......Page 266 Type Parameter Bounds......Page 269 The Need for Wildcards......Page 272 Generic Methods......Page 274 Arrays and Generics......Page 278 The Trouble with Traditional Enumerated Types......Page 280 The Enum Alternative......Page 282 Enhancing an Enum......Page 283 The Enum Class......Page 287 Extending the Enum Class......Page 288 Summary......Page 291 Exploring Math......Page 293 StrictMath and strictfp......Page 300 BigDecimal......Page 301 BigInteger......Page 307 Boolean......Page 311 Character......Page 313 Float and Double......Page 314 Integer, Long, Short, and Byte......Page 318 String......Page 320 StringBuffer and StringBuilder......Page 324 Exploring System......Page 328 Exploring Threads......Page 330 Runnable and Thread......Page 331 Synchronization......Page 341 Mutual Exclusion, Monitors, and Locks......Page 345 Visibility......Page 346 Waiting and Notification......Page 349 Deadlock......Page 355 Thread-Local Variables......Page 358 Summary......Page 363 Exploring Random......Page 365 Basic Terminology......Page 368 Reference and ReferenceQueue......Page 369 WeakReference......Page 371 PhantomReference......Page 372 The Class Entry Point......Page 374 Obtaining a Class Object......Page 378 Instantiating a Dynamically Loaded Class......Page 383 Constructor, Field, and Method......Page 384 Accessible Objects......Page 388 Package......Page 389 Exploring StringTokenizer......Page 394 Exploring Timer and TimerTask......Page 397 Timer in Depth......Page 398 TimerTask in Depth......Page 401 One-Shot Execution and Repeated Execution with Cancellation......Page 402 Summary......Page 405 Exploring Collections Framework Fundamentals......Page 407 Comparable vs. Comparator......Page 408 Iterable and Collection......Page 410 Iterator and the Enhanced For Loop Statement......Page 414 Autoboxing and Unboxing......Page 415 Exploring List s......Page 417 ArrayList......Page 421 LinkedList......Page 422 TreeSet......Page 425 HashSet......Page 426 EnumSet......Page 431 Exploring Sorted Sets......Page 434 Exploring Navigable Sets......Page 441 Exploring Queues......Page 444 PriorityQueue......Page 446 Exploring Deques......Page 449 ArrayDeque......Page 453 Exploring Maps......Page 454 TreeMap......Page 458 HashMap......Page 459 Overriding hashCode ()......Page 462 HashMap and Image Caches......Page 465 IdentityHashMap......Page 469 WeakHashMap......Page 471 EnumMap......Page 473 Exploring Sorted Maps......Page 474 Exploring Navigable Maps......Page 477 Exploring the Arrays and Collections Utility APIs......Page 481 Exploring the Legacy Collection APIs......Page 485 Summary......Page 492 Introducing the Concurrency Utilities......Page 493 Exploring Executors......Page 494 Countdown Latches......Page 503 Cyclic Barriers......Page 506 Exchangers......Page 511 Semaphores......Page 515 Exploring the Concurrent Collections......Page 521 Demonstrating BlockingQueue and ArrayBlockingQueue......Page 522 Exploring the Locking Framework......Page 524 Lock......Page 525 ReentrantLock......Page 527 Condition......Page 530 ReentrantReadWriteLock......Page 535 Exploring Atomic Variables......Page 539 Improving Performance with the Concurrency Utilities......Page 541 Summary......Page 544 Working with the File API......Page 545 Constructing File Instances......Page 546 Learning About Stored Abstract Pathnames......Page 548 Learning About a Pathname’s File or Directory......Page 551 Obtaining Disk Space Information......Page 552 Listing Directories......Page 554 Creating and Manipulating Files and Directories......Page 556 Setting and Getting Permissions......Page 558 Exploring Miscellaneous Capabilities......Page 560 Working with the RandomAccessFile API......Page 562 Working with Streams......Page 573 Stream Classes Overview......Page 574 OutputStream and InputStream......Page 575 ByteArrayOutputStream and ByteArrayInputStream......Page 578 FileOutputStream and FileInputStream......Page 579 PipedOutputStream and PipedInputStream......Page 582 FilterOutputStream and FilterInputStream......Page 585 BufferedOutputStream and BufferedInputStream......Page 593 DataOutputStream and DataInputStream......Page 594 Object Serialization and Deserialization......Page 596 Default Serialization and Deserialization......Page 597 Custom Serialization and Deserialization......Page 602 Externalization......Page 608 PrintStream......Page 610 Standard I/O Revisited......Page 612 Working with Writers and Readers......Page 613 Writer and Reader Classes Overview......Page 614 Writer and Reader......Page 616 OutputStreamWriter and InputStreamReader......Page 617 FileWriter and FileReader......Page 618 Summary......Page 626 Chapter 12: Accessing Networks......Page 627 Accessing Networks via Sockets......Page 628 Socket Addresses......Page 630 Socket Options......Page 631 Socket and ServerSocket......Page 632 DatagramSocket and MulticastSocket......Page 638 URL and URLConnection......Page 645 URLEncoder and URLDecoder......Page 649 URI......Page 651 Normalization......Page 655 Resolution......Page 656 Relativization......Page 657 Accessing Network Interfaces and Interface Addresses......Page 658 Managing Cookies......Page 663 Summary......Page 668 Chapter 13: Migrating to New I/O......Page 670 Buffer and Its Children......Page 671 Buffer Creation......Page 675 Buffer Writing and Reading......Page 678 Flipping Buffers......Page 680 Marking Buffers......Page 682 Byte Ordering......Page 684 Direct Byte Buffers......Page 685 Channel and Its Children......Page 686 Scatter/Gather I/O......Page 691 File Channels......Page 694 Locking Files......Page 698 Mapping Files into Memory......Page 705 Transferring Bytes Among Channels......Page 709 Socket Channels......Page 711 Understanding Nonblocking Mode......Page 712 Exploring Server Socket Channels......Page 714 Exploring Socket Channels......Page 716 Exploring Datagram Channels......Page 719 Pipes......Page 725 Working with Selectors......Page 728 Selector Fundamentals......Page 729 Selector Demonstration......Page 733 Pattern, PatternSyntaxException, and Matcher......Page 737 Character Classes......Page 742 Capturing Groups......Page 743 Boundary Matchers and Zero-Length Matches......Page 744 Quantifiers......Page 745 A Brief Review of the Fundamentals......Page 748 Working with Charsets......Page 749 Charsets and the String Class......Page 755 Working with Formatter and Scanner......Page 756 Working with Formatter......Page 757 Working with Scanner......Page 761 Summary......Page 766 Chapter 14: Accessing Databases......Page 768 Introducing Java DB......Page 769 Java DB Installation and Configuration......Page 771 Java DB Demos......Page 772 Java DB Command-Line Tools......Page 774 Introducing SQLite......Page 777 Data Sources, Drivers, and Connections......Page 779 Exceptions......Page 782 Statement and ResultSet......Page 786 PreparedStatement......Page 790 CallableStatement......Page 793 Metadata......Page 799 Summary......Page 806 What Is XML?......Page 808 XML Declaration......Page 810 Elements and Attributes......Page 811 Character References and CDATA Sections......Page 813 Namespaces......Page 814 Comment and Processing Instructions......Page 818 Valid Documents......Page 819 Document Type Definition......Page 820 XML Schema......Page 825 Parsing XML Documents with SAX......Page 829 Exploring the SAX API......Page 830 Demonstrating the SAX API......Page 836 Creating a Custom Entity Resolver......Page 845 A Tree of Nodes......Page 848 Exploring the DOM API......Page 850 Parsing XML Documents......Page 852 Creating XML Documents......Page 858 Parsing XML Documents with XMLPULL V1......Page 860 Location Path Expressions......Page 864 General Expressions......Page 867 XPath and DOM......Page 868 Namespace Contexts......Page 873 Extension Functions and Function Resolvers......Page 875 Variables and Variable Resolvers......Page 878 Exploring the XSLT API......Page 880 Demonstrating the XSLT API......Page 883 Summary......Page 889 Focusing on Additional Language Features......Page 890 Switch-on-String......Page 891 Multicatch......Page 892 Automatic Resource Management......Page 893 Kinds of Classloaders......Page 896 Class-Loading Mechanics......Page 897 Playing with Classloaders......Page 898 Classloader Difficulties......Page 902 Classloaders and Resources......Page 904 Focusing on Console......Page 907 Focusing on Design Patterns......Page 910 Implementing Strategy......Page 911 Focusing on Double Brace Initialization......Page 914 Focusing on Fluent Interfaces......Page 915 Focusing on Immutability......Page 916 Focusing on Internationalization......Page 919 Locales......Page 920 Resource Bundles......Page 921 Property Resource Bundles......Page 924 List Resource Bundles......Page 927 Taking Advantage of Cache Clearing......Page 931 Taking Control of the getBundle( ) Methods......Page 937 Break Iterators......Page 940 Collators......Page 944 Dates, Time Zones, and Calendars......Page 946 Number Formatters......Page 953 Date Formatters......Page 956 Message Formatters......Page 958 Parsing......Page 961 Focusing on Logging......Page 963 Logging API Overview......Page 964 A Hierarchy of Loggers......Page 965 Logging Messages......Page 967 Filtering LogRecords......Page 973 Handlers and Formatters......Page 976 LogManager and Configuration......Page 979 ErrorManager......Page 982 Focusing on Preferences......Page 986 Exploring Preferences......Page 987 Focusing on Runtime and Process......Page 991 Creating a Hybrid Library......Page 995 Java Class......Page 996 Native Interface Library......Page 997 Testing the Hybrid Library......Page 999 Focusing on the ZIP API......Page 1000 Writing Files to a ZIP Archive......Page 1002 Reading Files from a ZIP Archive......Page 1005 Focusing on the JAR API......Page 1008 Summary......Page 1015 Chapter 1: Getting Started with Java......Page 1020 Chapter 2: Learning Language Fundamentals......Page 1022 Chapter 3: Discovering Classes and Objects......Page 1025 Chapter 4: Discovering Inheritance, Polymorphism, and Interfaces......Page 1031 Chapter 5: Mastering Advanced Language Features, Part 1......Page 1039 Chapter 6: Mastering Advanced Language Features, Part 2......Page 1046 Chapter 7: Exploring the Basic APIs, Part 1......Page 1051 Chapter 8: Exploring the Basic APIs, Part 2......Page 1059 Chapter 9: Exploring the Collections Framework......Page 1064 Chapter 10: Exploring the Concurrency Utilities......Page 1070 Chapter 11: Performing Classic I/O......Page 1078 Chapter 12: Accessing Networks......Page 1088 Chapter 13: Migrating to New I/O......Page 1093 Chapter 14: Accessing Databases......Page 1101 Chapter 15: Parsing, Creating, and Transforming XML Documents......Page 1105 Chapter 16: Focusing on Odds and Ends......Page 1121 Understanding Four of a Kind......Page 1131 Modeling Four of a Kind in Pseudocode......Page 1132 Converting Pseudocode to Java Code......Page 1133 Compiling, Running, and Distributing FourOfAKind......Page 1149 Index......Page 1153 Annotation Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its foundational APIs to improve your chances of succeeding as an Android app developer. After all, you will be busy learning the architecture of an Android app, the various Android-specific APIs, and Android-specific tools. If you do not already know Java fundamentals, you will probably end up with a massive headache from also having to quickly cram those fundamentals into your knowledge base.  Learn Java for Android Development teaches programmers of any skill level the essential Java language and foundational Java API skills that must be learned to improve the programmer’s chances of succeeding as an Android app developer. Each of the book’s 10 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter’s material. Answers to the book’s more than 300 exercises are provided in an appendix. Once you complete this book, you will be ready to dive into Android, and you can start that journey by obtaining a copy of Beginning Android 2 .  What you’ll learn The Java language: This book provides complete coverage of nearly every pre-Java version 7 language feature (native methods are briefly mentioned but not formally covered). Starting with those features related to classes and objects, you progress to object-oriented features related to inheritance, polymorphism, and interfaces. You then explore the advanced language features for nested types, packages, static imports, exceptions, assertions, annotations, generics, and enums. Continuing, you investigate strictfp, class literals, synchronized, volatile, the enhanced for loop statement, autoboxing/unboxing, and transient fields. The book also briefly presents most (if not all) of Java version 7’s language features, although not much is said about closures or modules (which were not finalized at the time of writing). Java APIs: In addition to Object and APIs related to exceptions, you explore Math, StrictMath, BigDecimal, BigInteger, Package, Boolean, Character, Byte, Short, Integer, Long, Float, Double, Number, the References API, the Reflection API, String, StringBuffer, System, the Threading API, the collections framework, the concurrency utilities, the internationalization APIs, the Preferences API, Random, the Regular Expressions API, File, RandomAccessFile, stream classes, and writer/reader classes. You will also get a tiny taste of Swing in the context of internationalization. Tools: You will learn how to use the JDK’s javac (compiler), java (application launcher), javadoc (Java documentation generator), and jar (Java archive creator, updater, and extractor) tools. You will also receive an introduction to the NetBeans and Eclipse integrated development environments. Although you can develop Android apps without NetBeans or Eclipse, working with these IDEs is much more pleasant. Who this book is for This book is for any programmer (including existing Java programmers and Objective-C [iPhone/iPad] programmers) of any skill level who needs to obtain a solid understanding of the Java language and foundational Java APIs before jumping into Android app development. Table of Contents Getting Started with Java Learning Language Fundamentals Learning Object-Oriented Language Features Mastering Advanced Language Features, Part 1 Mastering Advanced Language Features, Part 2 Exploring the Basic APIs, Part 1 Exploring the Basic APIs, Part 2 Discovering the Collections Framework Discovering Additional Utility APIs Performing I/O Solutions to Exercises Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its foundational APIs to improve your chances of succeeding as an Android app developer. After all, you will be busy learning the architecture of an Android app, the various Android-specific APIs, and Android-specific tools. If you do not already know Java fundamentals, you will probably end up with a massive headache from also having to quickly cram those fundamentals into your knowledge base. Learn Java for Android Development, Second Edition teaches programmers of any skill level the essential Java language and foundational Java API skills that must be learned to improve the programmer’s chances of succeeding as an Android app developer. Each of the book’s 14 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter’s material. Answers to the book’s more than 500 exercises are provided in an appendix. A second appendix provides a significant game-oriented Java application, which you can convert into an Android app. Once you complete this book, you should be ready to dive into beginning Android app development. Maybe, start that journey with Apress' Beginning Android. Learn Java for Android Development, Third Edition, is an update of astrong selling book that now includes a primer on Android app development (in Chapter1 and Appendix C, which is distributed in the book's code archive). Thisbook teaches programmers the essential Java language skills necessary foreffectively picking up and using the new Android SDK platform to build mobile,embedded, and even PC apps, especially game apps. Android development is hot, and many programmers are interested injoining the fun. However, because this technology is based on Java, you shouldfirst obtain a solid grasp of the Java language and its APIs in order toimprove your chances of succeeding as an effective Android app developer. Thisbook helps you do that. Each of the book's 16 chapters provides an exercise section that givesyou the opportunity to reinforce your understanding of the chapter's material.Answers to the book's more than 700 exercises are provided in an appendix. Asecond appendix provides a significant game-oriented Java application, whichyou can convert into an Android app. Onceyou complete this one-of-a-kind book written by Jeff Friesen, an expert Javadeveloper and JavaWorld.com columnist, you should be ready to begin your indieor professional Android app development journey **__Learn Java for Android Development, Third Edition__**Each of the book's 16 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter's material. Answers to the book's more than 700 exercises are provided in an appendix. A second appendix provides a significant game-oriented Java application, which you can convert into an Android app.Once you complete this one-of-a-kind book written by Jeff Friesen, an expert Java developer and JavaWorld.com columnist, you should be ready to begin your indie or professional Android app development journey.

کتاب‌های مشابه

یادگیری جاوا برای توسعه اندروید، ویرایش دوم

یادگیری جاوا برای توسعه اندروید، ویرایش دوم

۴۹٬۰۰۰ تومان

یادگیری اندروید استودیو ۴ - توسعه اپلیکیشن‌های اندرویدی مبتنی بر جاوا به طور کارآمد

یادگیری اندروید استودیو ۴ - توسعه اپلیکیشن‌های اندرویدی مبتنی بر جاوا به طور کارآمد

۴۹٬۰۰۰ تومان

یادگیری اندروید استودیو ۳ با کاتلین: توسعه کارآمد اپلیکیشن‌های اندروید

یادگیری اندروید استودیو ۳ با کاتلین: توسعه کارآمد اپلیکیشن‌های اندروید

۴۹٬۰۰۰ تومان

یادگیری توسعه اپلیکیشن اندروید: به سرعت اولین اپلیکیشن‌های اندروید خود را بسازید

یادگیری توسعه اپلیکیشن اندروید: به سرعت اولین اپلیکیشن‌های اندروید خود را بسازید

۴۹٬۰۰۰ تومان

یادگیری یونیتی برای توسعه بازی‌های اندروید: راهنمای طراحی، توسعه و بازاریابی بازی

یادگیری یونیتی برای توسعه بازی‌های اندروید: راهنمای طراحی، توسعه و بازاریابی بازی

۴۹٬۰۰۰ تومان

اندروید برای مبتدیان مطلق: شروع به توسعه اپلیکیشن‌های موبایل با استفاده از اندروید جاوا SDK

اندروید برای مبتدیان مطلق: شروع به توسعه اپلیکیشن‌های موبایل با استفاده از اندروید جاوا SDK

۴۹٬۰۰۰ تومان

یادگیری توسعه اپلیکیشن موبایل: راهنمای عملی برای ساخت اپلیکیشن‌ها با iOS و اندروید

یادگیری توسعه اپلیکیشن موبایل: راهنمای عملی برای ساخت اپلیکیشن‌ها با iOS و اندروید

۴۹٬۰۰۰ تومان

یادگیری جاوا برای توسعه وب: توسعه وب مدرن جاوا

یادگیری جاوا برای توسعه وب: توسعه وب مدرن جاوا

۴۹٬۰۰۰ تومان

کتاب آشپزی توسعه‌دهنده اندروید، ویرایش دوم: ساخت برنامه‌ها با SDK اندروید

کتاب آشپزی توسعه‌دهنده اندروید، ویرایش دوم: ساخت برنامه‌ها با SDK اندروید

۴۹٬۰۰۰ تومان

یادگیری توسعه بازی ۲ بعدی با C#: برای IOS، اندروید، ویندوز فون، پلی‌استیشن موبایل و بیشتر

یادگیری توسعه بازی ۲ بعدی با C#: برای IOS، اندروید، ویندوز فون، پلی‌استیشن موبایل و بیشتر

۴۹٬۰۰۰ تومان

اندروید برای مبتدیان: توسعهٔ اپلیکیشن‌ها با استفاده از اندروید استودیو

اندروید برای مبتدیان: توسعهٔ اپلیکیشن‌ها با استفاده از اندروید استودیو

۴۹٬۰۰۰ تومان

توسعه بازی‌های جاوا ۸: یادگیری اصول برنامه‌نویسی بازی جاوا ۸

توسعه بازی‌های جاوا ۸: یادگیری اصول برنامه‌نویسی بازی جاوا ۸

۴۹٬۰۰۰ تومان

قیمت نهایی

۴۴٬۰۰۰ تومان