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کتابخوان حرفه‌ایلذت مطالعه
نویسندهالهام‌گیری

iPhone 3D Game Programming All In One

Jeremy (Jeremy Alessi) Alessi

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تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

سال انتشار
۲۰۱۰
فرمت
PDF
زبان
انگلیسی
حجم فایل
۱۷٫۷ مگابایت

دربارهٔ کتاب

this Is A Complete Guide To Iphone And Ipod Touch Game Development. Beginning With The Basics And Ending With A Finished Game Published In The App Store This Book Covers All The Fundamentals. The Combined Strength Of Unity And The Iphone Development Platform Are Used To Full Effect Allowing Even Complete Novices To Create And Publish An Iphone Game. Contents 8 Introduction 12 PART I: SOME ASSEMBLY REQUIRED 16 Chapter 1 Ready, Fire, Aim! 18 Calculating a Trajectory for the Journey 22 It’s Not the Size of the Game, It’s the Motion of the Air-to-Surface Missiles 23 A Long Time Ago (Like a Millisecond), Far, Far Away 24 What’s a Vector, Victor? 25 Talk the Talk 26 Conclusion 30 Chapter 2 Apple’s Ring, Apple’s Ropes 32 $99 33 A Quick Look at iTunes Connect 33 iPhone SDK and Xcode 34 OS X and iTunes Software Upgrades 35 Find Your Device Identifier 35 Adding Devices Using the iPhone Developer Program Portal 35 Creating an iPhone Developer Certificate 36 Uploading a Certificate Signing Request 37 Approving a Certificate Signing Request 37 Downloading and Installing Development Certificates 38 Creating an App ID 38 Creating a Development Provisioning Profile 39 Installing Provisioning Profiles 40 Conclusion 41 Chapter 3 Unity Fundamentals 42 And Now a Demonstration of This Fully Armed and Operational Game Development Tool 42 Main Menu 57 Inspector 76 Additional Menu Options 97 Scene View Submenu 97 Game View Submenu 102 Hierarchy View Submenu 104 Project View Submenu 105 Conclusion 113 Chapter 4 Creating the Perfect Concept 114 Out with the Old, in with the New 119 Creating Complex iPhone Experiences 121 What Will We Create? 123 The Devil’s in the Details 125 iPhone Tailored 126 Name That Game 132 Conclusion 134 PART II: GAME MAKIN’ 136 Chapter 5 The Strengths and Weaknesses of the iPhone’s Unique Input Interface 138 Out with the Old, Input with the New 138 Unity Remote 140 Touch and Tilt Input 142 iPhoneInput Class 142 iPhone Input Code Samples 143 The Accelerometer 152 Conclusion 157 Chapter 6 Concept Art 158 Research in Theory 158 Owning Your Creative Vision 160 Going Digital 162 Sometimes You Have to Sketch Before You Can Run 166 3D Digital Concept Art 212 Conclusion 226 Chapter 7 Prototyping 228 Preconceived Notions 228 Version 0.01 229 Logical Analysis 229 Research 247 Version 0.02 256 Code Analysis 262 Conclusion 266 Chapter 8 Play Testing and Iterating 268 Testing Criteria 269 Prepping the Prototype 270 Conclusion 295 Chapter 9 Production Art 296 Conclusion 367 Chapter 10 Tying Up Loose Ends 368 Conclusion 403 Chapter 11 Shipping and Handling Extra 406 Conclusion 415 Index 418 A 418 B 419 C 419 D 421 E 422 F 422 G 422 H 423 I 423 K–L 424 M 424 N 425 O 425 P 426 R 427 S 427 T 428 U 429 V 429 W 430 X–Z 430 1435454782,9781435454781,1435455967,9781435455962 "This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an iPhone game."--Resource description page A complete guide to iPhone and iTouch game development begins with the basics and ends with a finished game that can be published in the App store, in an approach that takes advantage of the combined strength of Unity and the iPhone development platform.

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