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Game Programming for Teens, Third Edition

Maneesh Sethi

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مشخصات کتاب

نویسنده
Maneesh Sethi
سال انتشار
۲۰۰۸
فرمت
PDF
زبان
انگلیسی
حجم فایل
۴٫۱ مگابایت
شابک
9781598635188، 9781598637168، 1598635182، 1598637169

دربارهٔ کتاب

Do you enjoy playing video games and want to learn how to create your own? Game Programming for Teens, Third Edition shows you how to design and develop a complete video game from start to finish, no prior programming knowledge required. You'll begin by learning the basics of BlitzMax, a simple cross-platform game programming language that can be used on Windows, Mac, or Linux operating systems. Once you understand how to write the programming code, you'll begin to incorporate all the graphical elements of games including varying colors, loading and displaying images, and creating scrolling backgrounds. Finally, you'll learn how to add sound and music, use keyboard input codes, and even integrate artificial intelligence. New skills are taught step-by-step, and each chapter builds upon the techniques you learned in the previous, so by the end of the book you'll have built your very own fully functioning video game. And the CD-ROM contains all the source code, art and sound files, and demo versions of BlitzMax and the other programs used in the book. So don't just play video games, build your own, with Game Programming for Teens, Third Edition!

If you’re interested in jumping into the exciting world of game programming, then you’ve found the perfect book! Game Programming for Teens doesn’t expect you to have any experience with programming. You’ll learn everything you need to know along the way. You’ll use Blitz Basic, an easy-to-learn programming language that the author will teach you. As you work your way through the book, you’ll learn everything you need to know to create a complete game. Graphics, animation, sound and music, and artificial intelligence are all covered. By the end of the book, you will have created your very first computer game! Game programming doesn’t have to be difficult. With a copy of this book and your own curiosity, you’re off to the perfect start.


  • Features
  • This will be the first widely available game programming books for kids
  • Easy and fun to read
  • Allows the reader to grow on his own, shows step-by-step process of creating a game
  • Uses BASIC language--very simple and easy to read


  • About the Author
    Maneesh Sethi is a high school student in California. He has worked with Blitz Basic for the past two years. Maneesh is also the founder of Standard Design, a website design company, and team leader of Cold Vector Games, a game programming team.
Chapter 12 The Final Frontier: Invaderz!!!; Let's Bust It: Planning the Game; Constants, Functions, and Types in Invaderz!!!; Playing Invaderz!!!; Epilogue; PART IV: APPENDIXES; Appendix A: Scan Code Reference; Appendix B: Useful Links; Blitz Links; General Game Programming Links; Appendix C: What's on the CD; Source; Art; Sounds; Programs; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, BlitzMax, audio, and special effects as it takes readers step-by-step through the process of creating a simple game. An extensive tutorial for game programming using Blitz Basic (provided on enclosed CD).

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