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دانشجوعلاقه‌مند یادگیری
کتابخوان حرفه‌ایلذت مطالعه
نویسندهالهام‌گیری

Computer Systems Application

Viktor Borodin

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۴۴٬۰۰۰ تومان۴۹٬۰۰۰ تومان۱۰٪ تخفیف
  • تخفیف زمان‌دار−۵٬۰۰۰ تومان

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تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

نویسنده
Viktor Borodin
سال انتشار
۲۰۲۴
فرمت
RAR
زبان
انگلیسی
حجم فایل
۲۱۰٫۹ مگابایت

دربارهٔ کتاب

Computer systems application refers to the utilization of software and hardware components to perform various tasks and activities such as data processing, communication, entertainment, and business operations. This textbook covers the fundamental concepts of computer systems and their applications in various fields. It provides an in-depth understanding of computer architecture, operating systems, networking, and database management systems. With its practical approach, Computer Systems Application equips readers with the knowledge and skills needed to design, develop, and implement computer-based systems. It serves as a valuable resource for students of computer science, software engineering, and related fields, as well as professionals in the technology industry who wish to enhance their knowledge and skills. Cover Title Page Copyright About The Editor Contents List of Figures List of Abbreviations Preface Chapter 1: Introduction To Computer Unit Introduction 1.1. The Computer Defined 1.2. Background Of Computers 1.3. Components Of Computers 1.4. Central Processing Unit (CPU) 1.5. Primary Memory 1.6. Secondary Memory 1.7. Output Devices 1.8. Software 1.9. Storage Measurements 1.10. Computer Classification 1.11. Data Transfer Between Memory And CPU 1.12. Microprocessors 1.13. Information And Data 1.14. Operating System 1.15. User View 1.16. System View 1.17. Computer-system Organization 1.18. Summary 1.19. Review Questions 1.20. Multiple Choice Questions References Chapter 2: Understanding Virtual Reality Technology: Advances And Applications Unit Introduction 2.1. The Technology: Virtual Reality 2.2. Virtual Reality History 2.3. Virtual Reality Components 2.4. Virtual Reality System Classification 2.5. Low-cost VR Technology 2.6. VR Development Tools And Resources 2.7. Applications And Developments In VR Technology 2.8. Virtual Rendering System 2.9. The Impact Of Virtual Reality Technology On Human Lives 2.10. The Future Of Virtual Reality 2.11. Summary 2.12. Review Questions 2.13. Multiple Choice Questions References Chapter 3: Basics Of Computer Architecture Unit Introduction 3.1. Historical Context 3.2. Architectural Development And Styles 3.3. Computers Are Dumb Machines 3.4. The Instructional Language 3.5. Genuine Computer Architecture: Designing The Organization And Hardware To Meet Goals And Functional Requirements 3.6. Power And Energy Trends In Integrated Circuits 3.7. Interrupts 3.8. Performance Measures 3.9. Design Of Practical Machines 3.10. How To Ensure That An Isa Is Complete? 3.11. Summary 3.12. Review Questions 3.13. Multiple Choice Questions References Chapter 4: Computer Program And Languages Unit Introduction 4.1. Definition Of Concepts Program, Programmer, And Programming Language 4.2. The Nature And Characteristics Of Basic Programming 4.3. Hardware 4.4. Software 4.5. Computing Environments 4.6. A Comprehensive List Of Computer Programming Languages 4.7. Programming Languages That Can Be Interpreted 4.8. Creating And Running Programs 4.9. C Language Overview 4.10. The C Language’s Fundamental Structure 4.11. Segment of a Sub-Program or Function 4.12 Identifier 4.13. The Code Segment 4.14. Stack Segment 4.15. Data Segment 4.16. Machine Level Language 4.17. Advantages And Limitations Of Machine Language 4.18. Higher Level Languages 4.19. Compiling High Level Language 4.20. Looping 4.21. Summary 4.22. Review Questions 4.23. Multiple Choice Questions References Chapter 5: Role Of Artificial Intelligence In Computer Science Unit Introduction 5.1. History Of Artificial Intelligence 5.2. Various Types Of Artificial Intelligence 5.3. Types Of AI Classification (based On Functionalities) 5.4. Pros And Cons Of Artificial Intelligence 5.5. Role Of Artificial Intelligence 5.6. The Role Of Artificial Intelligence In Future Technology 5.7. Summary 5.8. Review Questions 5.9. Multiple Choice Questions References Chapter 6: Data Communication And Computer Network Unit Introduction 6.1. Data Communication 6.2. Components 6.3. Data Representation 6.4. Mode Of Data Flow 6.5. Analog And Digital Signal 6.6. Why Data Communication? 6.7. Measuring Capacity Of Communication Media 6.8. Switching Procedures 6.9. Transmitting Media 6.10. Wired Transmitting Media 6.11 Wireless Communication Technology 6.12. Data Communication And Terminal Equipment 6.13. Networks 6.14. History Of Network 6.15. Distributed Processing 6.16. Network Prerequisites 6.17. Physical Structures 6.18. Network Models 6.19. Categories Of Networks 6.20. Interconnection Of Networks: Internetwork 6.21. Computer Network Models 6.22. Physical Layer 6.23. Summary 6.24. Review Questions 6.25. Multiple Choice Questions References Chapter 7: Fundamentals Of Database Unit Introduction 7.1. Features Of The Database Strategy 7.2. Insulation Between Programs And Data, And Data Abstraction 7.3. Support Of Multiple Views Of The Data 7.4. Sharing Of Data And Multiuser Transaction Processing 7.5. On-screen Actors 7.6. Workers Behind The Scene 7.7. Advantages Of Using A DBMS 7.8. A Brief History Of Database Applications 7.9. Summary 7.10. Review Questions 7.11. Multiple Choice Questions References Chapter 8: IOT And Computer Science Unit Introduction 8.1. Internet Of Things History (IOT) 8.2. Advantages Of The Internet Of Things (IOT) 8.3. Disadvantages Of The Internet Of Things (IOT) 8.4. Application Of IOT 8.5. Challenges In Internet Of Things (IOT) 8.6. The Future Of IOT 8.7. Impact Of Internet Of Things (IOT) On Renewable Energy 8.8. How The Internet Of Things (IOT) Is Changing Our Lives 8.9. Summary 8.10. Review Questions 8.11. Multiple Choice Questions References Index Back Cover

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