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Beginning C++ Through Game Programming, Second Edition, Instructor Solution Manual

Michael Dawson

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۴۹٬۰۰۰ تومان

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مشخصات کتاب

نویسنده
Michael Dawson
سال انتشار
۲۰۰۶
فرمت
PDF
زبان
انگلیسی
حجم فایل
۴۰۹٫۶ کیلوبایت

دربارهٔ کتاب

Beginning C++ Through Game Programming, Second Edition approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programming experience necessary. You'll begin within the fundamental steps of C++ and game programming. The book presents a small, but complete program for each new concept and a complete game program at the end of each chapter. At the end of the book, you'll create a final game project that combines most of the major topics you've just covered. Skillfully written in an easy-to-understand manner, this is a great place to get started with game programming. When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get startedwith no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything youve learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming Types, variables, and standard I/O : lost fortune Truth, branching, and the game loop : guess my number For loops, strings, and arrays : word jumble The standard template library : hangman Functions : mad-lib References : tic-tac-toe Pointers : tic-tac-toe 2.0 Classes : critter caretaker Advanced classes and dynamic memory : game lobby Inheritance and polymorphism, : blackjack Describes the fundamentals of C++ programming and its relationship to games, with information on such topics as random number generation, game loops, and the standard template library.

قیمت نهایی

۴۹٬۰۰۰ تومان