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Beginning Android 4 Games Development (Beginning Apress)

Robert Green, Mario Zechner

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۲۰۱۱
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EPUB
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انگلیسی
حجم فایل
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Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform What you’ll learn How to set up and use the development tools for developing your first Android 4 or earlier version game app The fundamentals of game programming in the context of the Android platform How to use the Android's APIs for graphics, audio, and user input to reflect those fundamentals How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES How to create a full-featured 3D game How to publish your games, get crash reports, and support your users How to complete your own playable 2D OpenGL games Who this book is forThis book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform. Table of Contents Android, the New Kid on the Block First Steps with the Android SDK Game Development 101 Android for Game Developers An Android Game Development Framework Mr. Nom Invades Android OpenGL ES: A Gentle Introduction 2D Game Programming Tricks Super Jumper: A 2D OpenGL ES Game OpenGL ES: Going 3D 3D Programming Tricks Droid Invaders: the Grand Finale Advanced Techniques from Latest SDK Publishing Your Game

Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title?Beginning Android 4Games Developmentwill help you kick-start your project.

The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:

  • The fundamentals of Android game development targeting Android 1.5-4.0+ devices
  • The Android platform basics to apply those fundamentals in the context of making a game
  • The design of 2D and 3D games and their successful implementation on the Android platform
What you’ll learn
  • How to set up and use the development tools for developing your first Android 4 or earlier version gameapp
  • The fundamentals of game programming in the context of the Android platform
  • How to use the Android's APIs for graphics, audio, and user input to reflect those fundamentals
  • How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES
  • How to create a full-featured 3D game
  • How to publish your games, get crash reports, and support your users
  • How to complete your own playable 2D OpenGL games
Who this book is for

This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

This book is part of our '' series -> Table of Contents

  1. Android, the New Kid on the Block
  2. First Steps with the Android SDK
  3. Game Development 101
  4. Android for Game Developers
  5. An Android Game Development Framework
  6. Mr. Nom Invades Android
  7. OpenGL ES: A Gentle Introduction
  8. 2D Game Programming Tricks
  9. Super Jumper: A 2D OpenGL ES Game
  10. OpenGL ES: Going 3D
  11. 3D Programming Tricks
  12. Droid Invaders: the Grand Finale
  13. Advanced Techniques from Latest SDK
  14. Publishing Your Game
Annotation Beginning Android 4 Games Developmentoffers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title?Beginning Android 4Games Developmentwill help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:The fundamentals of Android game development targeting Android 1.5-4.0+ devicesThe Android platform basics to apply those fundamentals in the context of making a gameThe design of 2D and 3D games and their successful implementation on the Android platformWhat youll learnHow to set up and use the development tools for developing your first Android 4 or earlier version gameappThe fundamentals of game programming in the context of the Android platformHow to use the Android's APIs for graphics, audio, and user input to reflect those fundamentalsHow to develop two 2D games from scratch, based on the Canvas API and OpenGL ESHow to create a full-featured 3D gameHow to publish your games, get crash reports, and support your usersHow to complete your own playable 2D OpenGL gamesWho this book is forThis book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform. Table of ContentsAndroid, the New Kid on the BlockFirst Steps with the Android SDKGame Development 101Android for Game DevelopersAn Android Game Development FrameworkMr. Nom Invades AndroidOpenGL ES: A Gentle Introduction2D Game Programming TricksSuper Jumper: A 2D OpenGL ES GameOpenGL ES: Going 3D3D Programming TricksDroid Invaders: the Grand FinaleAdvanced Techniques from Latest SDKPublishing Your Game

Practical Android4 Games Development continues your journey to becoming a hands-onAndroid game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more.

The author, J.F.DiMarzio, has writteneight books, including Android: A Programmer’s Guide—the first Android book approved by Google—recently updated and translated for sale in Japan.He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android.

From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier.

  • Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom
  • Build your own reusable “black box” for game development
  • Easy-to-follow examples make creating the sample games a hands-on experience

What you’ll learn

  • How to design and develop compelling 2D and 3D games
  • How to create rich environments and characters
  • How to do collision detection
  • How to add realism to your games with basic game physics
  • How to create a gaming “black box” that can be reused
  • How to play your games on Android phones and tablets
Who this book is for

This book is for aspiring Android game app developers who are ready to move beyond beginning level books or tutorials on Android game building.

Table of Contents

  1. Welcome to Andriod Gaming
  2. Star Fighter:A 2-D shooter
  3. Press Start: Making a Menu
  4. Drawing the Environment
  5. Creating Your Character
  6. Adding the Enemies
  7. Adding BasicEnemy Artifical Intelligence
  8. Defend yourself!
  9. Publishing Your Game
  10. BlobHunter:Creating 3-D Games
  11. Create an Immersive Environment
  12. Navigating the3-D Environment
Annotation Practical Android4 Games Developmentcontinues your journeyto becoming a hands-onAndroid game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more. The author, J.F. DiMarzio, has writteneight books, includingAndroid: A Programmers Guidethe first Android book approved by Googlerecently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android. From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier. Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola XoomBuild your own reusable black box for game developmentEasy-to-follow examples make creating the sample games a hands-on experienceWhat youll learnHow to design and develop compelling 2D and 3D gamesHow to create rich environments and charactersHow to do collision detectionHow to add realism to your games with basic game physicsHow to create a gaming black box that can be reusedHow to play your games on Android phones and tabletsWho this book is forThis book is for aspiring Android game app developers who are ready to move beyond beginning level books or tutorials on Android game building. Table of ContentsWelcome to Andriod GamingStar Fighter:A 2-D shooterPress Start: Making a MenuDrawing the EnvironmentCreating Your CharacterAdding the EnemiesAdding BasicEnemy Artifical IntelligenceDefend yourself!Publishing Your GameBlobHunter:Creating 3-D GamesCreate an Immersive EnvironmentNavigating the3-D Environment Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more. The author, J.F. DiMarzio, has written eight books, including Android: A Programmer's Guide—the first Android book approved by Google—recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android. From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier. Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom Build your own reusable “black box” for game development Easy-to-follow examples make creating the sample games a hands-on experience

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