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نویسندهالهام‌گیری

3D Rendering in Computer Graphics

Patria Dobbins

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تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

نویسنده
Patria Dobbins
سال انتشار
۲۰۱۲
فرمت
PDF
زبان
انگلیسی
حجم فایل
۳٫۶ مگابایت
شابک
9781283504102، 9788132342649، 1283504103، 813234264X

دربارهٔ کتاب

3D rendering is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D photorealistic effects on a computer. Rendering methods Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. Several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic wireframe rendering through polygon-based rendering, to more advanced techniques such as: scanline rendering, ray tracing, or radiosity. Rendering may take from fractions of a second to days for a single image/frame. In general, different methods are better suited for either photo-realistic rendering, or real-time rendering...

Grazie al racconto di esperienze di vita reale, Vivere e amare mostra come la Terapia della Prospettiva Temporale aiuti coloro che soffrono di depressione, ansia o stress a superare le esperienze legate a un passato negativo – dalle relazioni tossiche al bullismo – per indirizzarsi verso un futuro più positivo. Lo psicologo Philip Zimbardo nel suo libro The time cure (trad. it. La cura del tempo, Giunti, 2019) ha presentato un approccio terapeutico innovativo per coloro che soffrono di Disturbo da Stress Post-Traumatico (PTSD), sviluppato in collaborazione con Rosemary Sword. La Terapia della Prospettiva Temporale sposta il focus mentale dal passato al presente e dagli eventi negativi a quelli positivi, portando le persone ad avere una visione più equilibrata della propria vita.

Cover; Table of Contents; Introduction; Chapter 1- Anisotropic Filtering & Ambient Occlusion; Chapter 2 Binary Space Partitioning; Chapter 3 Bump Mapping; Chapter 4 Global Illumination & Catmull-Clark Subdivision Surface; Chapter 5 Level of Detail; Chapter 6 Non-Uniform Rational B-Spline; Chapter 7 Normal Mapping & Mipmap; Chapter 8 Particle System & Painter's Algorithm; Chapter 9 Phong Shading; Chapter 10 Path Tracing; Chapter 11 Photon Mapping; Chapter 12 -3D Projection; Chapter 13 Radiosity (3D Computer Graphics). This book has been written with the purpose of covering all aspects about 3D Rendering in Computer Graphics.

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